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Crash Man's Noisy Adventure is a fan game concept by D-Boy Wheeler. It stars Crash Man as he faces the Evil Energy. Helping him is Boomer, the nephew of the scientist who rebuilt him. He serves as sort of a Navi.

Crash Man starts out with his Crash Bomber. The bosses that serve as the "Robot Masters" in this game are called the Cacophones, and they're modeled after Musical Instruments.

Story[]

{Black screen}
[Text] 20XX

{Scientist repairs Crash Man.}
[Text] Not long after both Dr. Light and Dr. Wily left this world, Mega Man had reverted back to Rock.

[Text] Without Mega Man, past Robot Masters were being rebuilt and reprogrammed for good. Among them was Crash Man.

{Crash Man looks at his new hands.}
[Text] Not only was Crash Man repaired, but he was also given hands to he can interact better with other people, robots, and items.

{Purple comets land in an area near where Crash Man is.}
[Text] One day, some strange objects landed on the earth.

{Boomer approaches Crash Man.}
[Text] Boomer, the nephew of the scientist who rebuilt Crash Man, ran up.

Boomer: Crash Man! Some weird glowing purple energy is making all the robots go crazy!

Crash Man: I recognize that! It's the Evil Energy that Rock told me of in his Mega Man days! I'll go take it out!

{Crash Man runs off.}
[Text] At that, Crash Man races to face the threats of the land.

Stages[]

Intro Stage[]

Intro Stage: Metal Mesh Maze (layout, i.e. "path", similar to his stage in Mega Man 2 for Game Boy, but with the aesthetics (tiles, etc.) of his NES stage)
Boss: Evil Energy Blocky

Cutscene (after intro stage)[]

Boomer: Crash Man! I found out about the guys coming out of those Evil Energy Meteors.

Crash Man: Go ahead.

Boomer: There's a group of robots calling themselves the Cacophones! They're modeled after musical instruments!

Crash Man: And I bet they are not here for just a concert! I'll take care of them!

Stage Select (the Cacophones[]

Freezing Clarinet

  • Weapon: Clarinet Chill (a three way shot of giant snowflakes)
  • Weakness: Lightning Clarion

Hot Saxophone

  • Weapon: Saxophone Scorch (a stream of fire in a wave pattern--similar to Wave Burner, but flows out farther)
  • Weakness: Clarinet Chill
    • (this boss also has Jet Board)

Thunder Trumpet

  • Weapon: Lightning Clarion (a lightning bolt that strikes down in front of Crash Man, then flows out, like a moving wall)
  • Weakness: Clay Slider

Sculpt Trombone

  • Weapon: Clay Slider (a "wave" of clay that flows on floors, like Goo Shaver in Mega Man X5)
  • Weakness: Ghost Beat
    • (this boss also has Platform Builder)

Luminous Harp

  • Weapon: Heaven Flash (a sphere of light that flows out a bit, then explodes in a giant flash, damaging all on screen)
  • Weakness: Whistle Gust

Windy Flute

  • Weapon: Whistle Gust (three whirlwinds--one flows forward, one backward, and the third upward)
  • Weakness: Speed Riff

Quick Guitar

  • Weapon: Speed Riff (Crash Man dashes, invincible while dashing, and damages enemies on contact while invincible)
  • Weakness: Saxophone Scorch

Spectre Drum

  • Weapon: Ghost Beat (A drum like object is thrown on the floor, and a clone of Crash Man emerges and dashes toward an enemy)
  • Weakness: Heaven Flash

Final Stage[]

The final stage is known as the Evil Energy Cacophony Palace. It looks like a mix between a medieval Europe castle and the Sydney Opera House.

Evil Energy Cacophony Palace 1: Outside Castle
Boss: Evil Energy Peacock (weak to Clay Slider--hit the main body)

Evil Energy Cacophony Palace 2: Main Hall
Boss: Mad Screen (a monitor that sends out shots; weak to Ghost Beat--hit the face in the monitor)

Evil Energy Cacophony Palace 3: Practice Studio
Boss: Evil Energy Dancers (five ballet dancer robots emerge from a door; weak to Speed Riff--defeat the five, and the boss fight ends)

Evil Energy Cacophony Palace 4: Big Stage
{Boss Rush--no other boss afterwards}

Evil Energy Cacophony Palace 5: Castle Keep
Boss: Evil Energy Shooters (similar to Buebeam Trap; use standard Crash Bomber, since Crash Man has unlimited amount)

Evil Energy Cacophony Palace 6: Tower
Final Boss: Evil Energy
--Form 1: Air Man Clone (weak to Clay Slider)
--Form 2: Evil Energy Stereo (looks like a big stereo system with loud speakers on sides; weak to Lightning Clarion)

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