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Mega Man 2 Atari Demake is an unofficial fan-made game made by TheSkipper1995. The game acts as a reimagining of the NES title Mega Man 2. The graphics and SFX are akin to those found in games for the Atari 2600. Additionally, most of the levels are redesigned, either partly or completely.

Changes from Mega Man 2[]

While the original game was what made the Mega Man series popular at the time, Mega Man 2 Atari Demake made the following changes.

Special Weapons and Transport Items[]

  • Metal Blades can no longer be thrown straight up or straight down and are thrown at a less steeper angle when aimed diagonally. The blades deal much less damage and has a maximum of 2 uses per bar of weapon energy.
  • The Air Shooter now shoots tornadoes that fly closer to each other.
  • The Bubble Lead now deals more damage. Additionally, the trajectory of the bubbles is slightly altered.
  • The Quick Boomerang deals much less damage and has a maximum of 4 uses per bar of weapon energy.
  • The Crash Bomber now detonates automatically on contact with an enemy and deals a lot more damage, as it can annihilate most normal enemies and sub-bosses in one shot. The bombs can also be detonated much like Drill Bomb from Mega Man 4 by pressing the 'shoot' button a second time.
  • The Time Stopper's effect can now be paused by pressing the 'shoot' button a second time.
  • The Atomic Fire can be held at the end of the Mega Buster while charging in a manner similar to that of the Wheel Cutter. Also like the Wheel Cutter, the fireball can damage enemies while charging. The weapon is much stronger overall, since the fully charged shot can annihilate most normal enemies and sub-bosses in one shot, much like the Crash Bomber in this game. Although the Atomic Fire cannot break walls, they can bypass them, the energy usage of the charge shot has noticeably reduced.
  • The Leaf Shield can now erase projectiles without disappearing and does more damage. While the Leaf Shield can only be thrown forward, the shield always stays around Mega Man until the 'shoot' button is pressed a second time or if Mega Man enters a new set of screens. The ability to shoot vertically was added in later versions.
  • The Item-1 and Item-3 are no longer in the game.
  • The Item-2 platforms carry on through sets of screens and blink momentarily before vanishing if they hit a wall. Additionally, they use Weapon Energy in a manner similar to how Item-1 does In the original, consuming 2 units upon spawning each platform and no longer draining energy thereafter until each platform disappears. They still cannot be created multiple times at once, however. Due to it being the only transport item, it is renamed to the "Jet Board".

Controls and Mechanics[]

  • Mega Man receives much less knockback after getting hit.
  • The weapons' energy are refilled after every stage is beaten just like in the original, but this now includes the Wily Castle stages as well.

Major Stage Changes[]

  • The cloud platforms in Air Man’s stage now remain still unless Mega Man shoots while on top of them. They travel in the opposite direction in which he shoots.
  • The long series of Disappearing Blocks in Heat Man's stage is now a series of smaller segments, so that the player can now watch the blocks’ patterns before progressing.
  • The lifts in Crash Man’s stage travel in much simpler patterns. However, the platform now has a clock hand-like mechanism attached to it that damages Mega Man as it rotates. Crash Man's stage also features Met Droppers, a previously unused enemy, as well as a new sub-boss: the Metall Daddy from Mega Man 4.
  • The Force Beams in Quick Man’s stage now have a noticeable delay before traveling across the screen.
  • Flash Man’s stage now features teleporters similar to the ones in Galaxy Man’s stage from Mega Man 9.
  • Wood Man's stage now features holes in certain walls that shoot arrows that damage Mega Man on contact.
  • Wily Stages 2-4 are much longer and feature more mechanics from the Robot Masters' stages.
  • Wily Stage 4 now has an added checkpoint before the Boobeam Trap's arena, complete with a respawn point with three large Weapon Energy Capsules. Mega Man also falls into the arena from the top, like with the Picopico-kun in Wily Stage 2.
  • Wily Stage 5 now has a small room with large Life Energy and Weapon Energy capsules right before the battle with the Wily Machine 2, as well as a 1-Up and E-Tank. The capsules respawn if Mega Man loses a life fighting the Wily Machine 2, but the E-Tank and 1-Up do not.

Boss Battle Changes[]

  • All Robot Masters have their hit invulnerability period greatly reduced.
  • Quick Man's arena has an altered layout.
  • Heat Man is much more aggressive; his Bodily Crash is faster and his Atomic Fire is more accurate.
  • Air Man fires his Air Shooter in simpler patterns, making it much easier to dodge.
  • Bubble Man can fire his Bubble Lead in a lower arc that bounces close to the ground when standing.
  • Metal Man is harder to manipulate. In addition, the screen will flash to indicate a change in the conveyer belt's direction.
  • Flash Man no longer fires shots from his Buster in a spread-out fashion; he instead fires a giant laser.
    • His arena also has its layout changed to accommodate for this.
  • The Mecha Dragon no longer chases Mega Man, instead only appearing from below when Mega Man reaches the end of the hovering platforms.
  • The Boobeam Trap's arena has less destructible walls and a hole for Tellies to spawn from. The Tellies appear whenever Mega Man runs out of weapon energy for Crash Bomber and are guaranteed to drop large Weapon Energy capsules, thus removing the need to lose a life and grind for Weapon Energy.
  • The Wily Machine 2's first phase moves faster and its shots are faster. It is also more resilient to the Atomic Fire.
  • The Wily Machine 2's second phase shoots in multiple different trajectories.
  • The Alien has a new attack where it drops a fireball that creates shockwaves on the floor. However, the Mega Buster now deals 1 damage to it, allowing Mega Man to use it as a recourse if he runs out of Weapon Energy for the Bubble Lead.

External links[]

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