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Concept Note: This is a game concept or idea that isn't in active development.


Mega Man 2 Powered Up is a remake of Mega Man 2 and the sequel of Mega Man Powered Up.

Story[]

The game starts with Dr. Light receiving news that his robots are under attack. Dr. Wily (inside his UFO) appears in front of Dr. Light's lab to announce his comeback and challenges Mega Man to stop his eight new robots. To demonstrate their power, Wily sent each of his robots to the areas Dr. Light's robots are currently working to defeat them and then cause chaos around the city. Mega Man follows Wily and even goes to the top of a building in an attempt to get him, but it is already to late, he escaped. Seeing the chaos from the top of the building, Mega Man teleports back to Dr. Light's lab to prepare for the incoming battles. Which robot he will fight first?

The rest of the game is similar to Mega Man 2 with Mega Man, but there are a few differences with other characters:

Dr. Light's Robot Masters:

  • The robot was either visiting Dr. Light or in his lab for maintenance, thus he wasn't attacked and decides to assist protecting the city as Mega Man was currently under maintenance or away and Light would require some time to prepare him for combat. By the time Mega Man is ready/arrives, the robot goes to the Wily Castle and defeats Wily before Mega Man.
  • Alternatively, Mega Man was visiting one of Light's robots and is injured by the Wily robot send to the area. With Mega Man damaged, the robot decides to assist to protect the city while Dr. Light repairs Mega Man.

Dr. Wily's Robot Masters:

  • The robot is defeated by the Light robot he attacked, and Light's robot takes the defeated Wily robot to Light's lab. There, the Light robot suggests Dr. Light to repair the unknown robot first as he suffered more damage (being offline) and also to figure out who he is. Shortly afterwards Dr. Wily appears and they realize that's one of his robots. As the other Light robots didn't appear, everyone fears that they all were defeated, and as Mega Man is currently away or under maintenance, Roll and the Light robot suggest to use the Wily robot against Wily, as the Light robot had a lot of trouble against him, almost losing, and believes he will be of great help in the current situation. Dr. Light isn't sure about it, but as they see no other option, they decide to finish the repairs to have the robot assist them in stopping Dr. Wily.

Characters[]

Returning characters:
The 11 returning characters (more with Mega Man S, Mega Man C, Rock, and Roll's costumes) have the same gameplay, with few to none changes (except for Oil Man) and different unlocking methods.

  • Oil Man now can fire 4 blobs of oil at once, and his firing speed increased. Only the first shot leaves an oil pool for Oil Slider.
  • Light's eight robots are unlocked by finishing the game with the Wily robot they fought.
    • After completing the game with one of them, the robot's weapon becomes available for Mega Man S and Mega Man C.
  • Proto Man is unlocked sooner by completing 50% of the Challenge Mode.

New characters:
Like the first game, the Wily Numbers are unlocked by defeating them only with the Mega Buster.

Name Weapon Opponent Details
Metal Man Metal Blade Cut Man Similar to Cut Man, Metal Man can jump on walls, and his jump is one block higher than Cut Man's. His Metal Blade is faster than Mega Man's, and he can have five on the screen at a time.
Air Man Air Shooter Ice Man He can charge his Air Shooter, releasing six tornadoes instead of three and creating a wind platform that acts like Item-1.
Bubble Man Bubble Lead Oil Man While on land, Bubble Man can only move by jumping, being a bit slow and awkward. However, he is a great swimmer, being able to quickly pass by underwater areas. When he enters or leaves water, he gains a bubble shield that protects him from damage one time, bursting afterwards.
Quick Man Quick Boomerang Elec Man His normal movement speed is the same as a slide and dash, and he can dash to move faster. His Quick Boomerang has a better range. After completing the game with him on Hard, an "Dash Speed" option becomes available for him, allowing him to always move with his dash speed and further increasing the dash's speed.
Crash Man Crash Bomber Bomb Man While Mega Man is limited to one, Crash Man can have three Crash Bombs on screen, and he can aim them in eight directions like the Metal Blade. Also, while Mega Man's version can only destroy normal and explosive blocks, Crash Man's Crash Bomber can also destroy stone blocks.
Flash Man Time Stopper Time Man His buster is like Mega Man's, but is fired in an uneven pattern, the first shot going straight, the second slightly higher, and the third slightly lower. The buster can be charged to use Time Stopper. During Time Stopper, his buster fires faster and ignores invincibility periods for some time (similar to Zero's Z-Saber combos).
Heat Man Atomic Fire Fire Man His normal shot fires a flame forward that falls down after traveling a distance equal to half of the screen. Charge partially to release three flames in different arcs that generate fire pillars when they hit the ground. When fully charged, he dashes forward while surrounded by flames, being invincible during the move and causing the most damage. He cannot charge while underwater, and he will also move slightly slower.
Wood Man Leaf Shield Guts Man Leaf Shield is released by pressing the attack button again instead of moving. Leaf Shield can be charged, and when fully charged Wood Man will automatically release four leaves forward (without dropping his shield if it's still active). The leaves with spread and slowly fall. He can active Leaf Shield again while the leaves are falling, but can only charge it after the falling leaves disappear. If Wood Man is hit by fire, he will ignite, slowly losing life energy until he extinguishes it with water (Heat Man and his stage will be tough for him).

Additional notes:

  • Areas that require Item 1, 2 and 3 have alternative paths that can be used by other characters.
  • Breakable blocks have changed:
Type Notes
"Normal Block" Any attack can break it.
"Sharp Block" Can be destroyed by Rolling Cutter, Metal Blade, Quick Boomerang, and Crash Bomber (Crash Man's only). Leaf Shield can push it.
"Stone Block" Super Arm can lift and throw it.
Can be destroyed by Thunder Beam, Hyper Bomb, and Crash Bomber.
Ice Block Can be destroyed by Ice Slasher.
"Blast Block" Can be destroyed by Hyper Bomb and Crash Bomber.
Fire Block Can be destroyed by Fire Storm, Atomic Fire, and Crash Bomber (Crash Man's only),
"Elec Block" Can be charged by Thunder Beam.
"Time Block" Affected by Time Slow and Time Stopper, and destroyed by Time Man's clock hands and Flash Man's buster. Quick Boomerang can push them.
"Oil Block" Same as MMPU, but can also be set ablaze (not destroyed) by Fire Storm and Atomic Fire, allowing their users to reiginite, as well as fire gimmicks. "Ignited Oil Blocks" can damage to other characters.
"Storm Block" Lightweight blocks that appear to lack gravity.
Air Shooter can push them or move them up, depending on the angle it hits.
"Bubble Block" Bubble Lead can wrap and push it, making them act similar to Burst Man's Danger Wrap. "Wrapped Bubble Blocks" float up on water, and can be used as platforms on surfaces.
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